ID | (Private) |
Name | Eggman 2022 |
Base | Eggman from Sonic Boom: Rise of Forgettable Character |
Performance | Good |
Polygons | 16,794 |
Skinned Meshes | 1 |
Material Slots | 1 |
Phys Bone Components | 4 |
Phys Bone Transforms | 12 |
Phys Bone Colliders | 0 |
Images




Description
This avatar was my first major Unity Editor project, and was born from a desire to fix a model I had found so that it would work with full-body tracking. Eggman has required an extensive number of changes and has gone through a multitude of iterations and retextures, and was the testbed for much that I now know of Unity’s Editor.
Eggman 2022 is a personalized version of Dr. Eggman from Sonic Boom: Rise of Lyric. He has been completely re-textured with Substance Painter, has had his rigging completely re-done from scratch, and has had extensive fixes done to his weight painting and blendshapes.
- Completely brand-new rigging and weight-painting (some of it was done by a friend, whom I paid after his exhaustive help)
- Brand-new blendshapes for speech visemes
- Completely redone UVs to permit baked PBR materials
- Optimized and fixed geometry
- Hand-painted and procedural PBR materials using Substance Painter
- UV map packed by UVPackmaster 2
- Small customizations, such as physbone’d mustache and coat-tails, and a tattoo on the neck.
- Numerous optimizations from the original content.
Availability
This is a private avatar intended for my use only, and includes numerous watermarks and privately-licensed content. I have provided it to a few friends by request.
Credits
- Base Model – Ripped from Sonic Boom: Rise of Lyric