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Ogre Mesh support Going beyond the pesky sculpt maps

#1 User is offline   Zorro Blanc Icon

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Posted 07 January 2010 - 04:56 PM

Hey N3x15,

I'm happy to see a new viewer coming up, which hopefully will become a hit. (yay for 64 bit support for example)
Now I am wondering if your viewer will support Ogre 3D Mesh, like the realXtend viewer does.

You probably have heard about it already and it's not very likely that this will be implemented in SL, (LL and
product development... lawl) but it is already widely supported in OpenSim sims.

Every house you see here contains only 5-10 prims and it could be done with even less. That's all.
It also rezzes remarkably fast in comparison to Sculpt maps.



What is your opinion about this and does it sound interesting enough to build it into your viewer?
Send me a note and I'm happy to fire up the server in case you want to see it first-hand. :)
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#2 User is offline   N3X15 Icon

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Posted 07 January 2010 - 08:46 PM

View PostZorro Blanc, on 07 January 2010 - 04:56 PM, said:

Hey N3x15,

I'm happy to see a new viewer coming up, which hopefully will become a hit. (yay for 64 bit support for example)
Now I am wondering if your viewer will support Ogre 3D Mesh, like the realXtend viewer does.

You probably have heard about it already and it's not very likely that this will be implemented in SL, (LL and
product development... lawl) but it is already widely supported in OpenSim sims.

Every house you see here contains only 5-10 prims and it could be done with even less. That's all.
It also rezzes remarkably fast in comparison to Sculpt maps.



What is your opinion about this and does it sound interesting enough to build it into your viewer?
Send me a note and I'm happy to fire up the server in case you want to see it first-hand. :)


Looks interesting. My only concern is thus: How much work is it? We only have 3 developers, all of whom are part-time. I'm essentially the only dedicated developer, and I'm spending a lot of time breaking and fixing the Lua Engine subsystem.

Go ahead and put it on the bugtracker (http://bugs.nexisonline.net) as a feature suggestion and vote it up, but don't expect it to be finished for a while.

In addition, RealXTend uses a completely different rendering pipeline than we do, so this may only be implemented after we complete FL-8.

Thanks for the suggestion.
Systems Administrator & Lead Coder (or something)

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